![]() It’s too early to be taking the fight to the Aldmeri Dominion’s homeland, and like with Valenwood, current hardware limitations might be too restricting to bring to life the Summerset Isles as they should be portrayed. The capital, Alinor, has been described by traders as being made of insect wings and glass, inexplicably tall towers through which the light breaks down to its component colors and other fantastical constructions. Daedra and Aedra worship alike is rampant in the isles. Why TES VI should take place here: The Summerset Isles are a magical place. A mysterious land which is still mostly unexplored, they are the birthplace of the Aldmeri Dominion, an Elven supremacist empire which currently serves as the main bad guy of the Elder Scrolls. Home to the High Elves or Altmer, the Summerset Isles are an archipelago made up of three islands in the very southwest of Tamriel. Maybe we shouldn’t get ahead of ourselves, but a while back Bethesda actually patented the name “Argonia”, but no news has come up since then. Sentient trees connected via hive mind, the fact that half of the province has never been explored, an impenetrable Argonian city that nobody except Argonians themselves have ever laid eyes on, mythical beast races thought long extinct… the list goes on. Why TES VI should take place here: What’s there to see in Black Marsh? Oh, just the usual. Argonians, who are native to Black Marsh, thrive here in their established tribes, among dangerous predators and poisonous plants. One of the larger provinces of Tamriel, Black Marsh is made up of mostly swampy marshland and other difficult terrain, which is why it was never conquered by invaders. Current gaming systems simply may not be advanced enough for Bethesda to attempt to do justice to Valenwood and properly develop it in all its glory. Inhabited by ape-men and Elves who swing around on vines. Four words – walking, living tree cities. Why TES VI should take place here: Most of Valenwood is shrouded in mystery and dense jungle, giving an opportunity for epic storytelling and a chance to see the unique culture of the Wood Elves. The province is made up of swamps and rain forests, a “sea of endless green” where there is little civilization to be found barely connected by dilapidated roads or foot paths. Valenwood is the enchanted region of the Wood Elves, or Bosmer. ![]() Bethesda may not wish to risk having the next Elder Scrolls set in a place where there are no human or elven locals, and have the NPC diversity of the previous games be lost. Skooma trade, religious tension between different cults, cat-elven hybrids, Werelions and political strife would all make for a very interesting backdrop for an Elder Scrolls game. Why TES VI should take place here: It’d be a refreshing change of atmosphere to see the game not take place in a Human province. The history of Elsweyr is a long and bloody one, with frequent power shifts and complex and intriguing It is mostly a barren, dry wasteland with jungles in the southern part of the province. Home of the feline Khajiit, Elsweyr is located to the south of Cyrodiil and east of Valenwood. ![]() That leaves plenty of room and time for speculations to be made, so let’s check out some of the wondrous realms of Nirn we haven’t visited yet! 1. Where exactly will the next installment of the Elder Scrolls take us? So far, all we’ve found out from Bethesda is that the game will certainly be made, but it won’t hit shelves until 2019 at the earliest. Feeling the itch for a new Elder Scrolls game yet? Skyrim will turn 6 years old on November 11th 2017. ![]()
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